王志浩(斯蒂芬。 Green), Developer in 拉斯维加斯,美国
斯蒂芬。 is 可用 租用
雇佣 斯蒂芬。

王志浩(斯蒂芬。 Green)

验证专家  in 工程

软件开发人员

位置
拉斯维加斯,美国
至今成员总数
2022年6月19日

斯蒂芬。 is a professional software engineer and game developer with years of experience writing code in the highly-regulated slot gaming industry. He's well-versed in C# and Unity development. He has written apps using other technologies like Windows Forms and WPF projects, front-end frameworks with JavaScript, 打印稿, 和PixiJS, and has managed evaluation engines with C++ native. His background in leading teams of developers has honed his skills in project management and communication.

Portfolio

安斯沃斯游戏科技
C++, JavaScript, 打印稿, PixiJS, Windows Presentation Foundation (WPF), C#...
安斯沃斯游戏科技
C#, C++, 游戏开发, C#.. 净WinForms, simulation, 团队的领导...
安斯沃斯游戏科技
C#, C++, 游戏开发, C#.. 净WinForms, simulation...

Experience

Availability

兼职

首选的环境

Unity, c#, c#.净WinForms, 游戏开发, Object-oriented Programming (OOP), 事件驱动的编程, Git, Visual Studio, 版本控制系统, 软件设计

最神奇的...

...thing I've developed is a particle emission system used across a proprietary slot games library for upcoming concept games.

工作Experience

Lead Game Developer | Online

2021 - 2022
安斯沃斯游戏科技
  • Managed team of developers to achieve product roadmap goals.
  • Developed a front-end framework for our gaming systems to implement new game mechanics.
  • Updated back-end systems containing both native and managed code.
  • Created innovative solutions to expand the capabilities of both our front- and back-end systems.
技术:c++, JavaScript, 打印稿, PixiJS, Windows Presentation Foundation (WPF), C#, 游戏开发, 团队的领导, Object-oriented Programming (OOP), 事件驱动的编程, Git, Visual Studio, 版本控制系统, 软件设计, 敏捷, 错误发现 & 跟踪, 网络游戏, Software Project Management, 性能调优, 优化, 算法, 数据结构, HTML5, CSS, 游戏设计, 用户体验(UX), 创造性地解决问题, 视频游戏

软件工程师

2021 - 2021
安斯沃斯游戏科技
  • Developed reusable components for future game concepts.
  • Organized large projects into manageable modules and assigned specific tasks to developers to guarantee timely delivery of products.
  • Architected elegant systems to ensure the smooth integration of multiple components into a seamless gaming experience.
Technologies: C#, C++, 游戏开发, C#.. 净WinForms, simulation, 团队的领导, Object-oriented Programming (OOP), 事件驱动的编程, Git, Visual Studio, 版本控制系统, 软件设计, 敏捷, 错误发现 & 跟踪, Software Project Management, 性能调优, 优化, 算法, 数据结构, 游戏设计, 用户体验(UX), 创造性地解决问题, 视频游戏

游戏开发者III

2019 - 2021
安斯沃斯游戏科技
  • Developed mathematical model simulations in both C# and C++.
  • Mentored newly hired and junior developers in best practices.
  • Led technical learning series sessions for our development team covering particle systems and shader development topics.
  • Developed internal tools to accelerate the game development process and speed up time to production.
Technologies: C#, C++, 游戏开发, C#.. 净WinForms, simulation, Object-oriented Programming (OOP), 事件驱动的编程, Visual Studio, 版本控制系统, 软件设计, 错误发现 & 跟踪, 性能调优, 优化, 算法, 数据结构, 游戏设计, 用户体验(UX), 创造性地解决问题, 视频游戏

一级游戏开发者

2017 - 2019
安斯沃斯游戏科技
  • Built engaging slot games based on technical design specifications.
  • Worked with multiple departments to gather required assets and incorporate them into games.
  • Collaborated with other developers on projects and provided code reviews to ensure quality.
Technologies: C#, C++, 游戏开发, C#.净WinForms, Object-oriented Programming (OOP), 事件驱动的编程, Visual Studio, 版本控制系统, 软件设计, 错误发现 & 跟踪, 性能调优, 优化, 算法, 数据结构, 游戏设计, 用户体验(UX), 创造性地解决问题, 视频游戏

粒子发射系统

I developed a particle emission system for our land-based slot games allowing us to add new features to upcoming concept games like specialized finger-tracing effects.

I also wrote a utility application to aid in the creation of these new emitter effects for our platform that would allow users to drag and drop images into the sandbox area and easily modify the results until achieving their desired aesthetic. The utility app would then generate everything necessary for the particle effect to be added as a module to our existing game framework.

Mathematical Model 模拟

I built a template project for our Math class 3 team to assist in developing custom math sims for slot game models.

This project not only dramatically sped up the development time for math simulations but also reduced the number of return to player (RTP) discrepancies between the game developer's implementation of the game and the mathematician's original simulations.

框架开发

I was the key contributor to developing the front-end framework for a library of proprietary HTML5 slot games. My involvement in this project provided much greater flexibility and allowed the development team I oversaw to successfully port some of the company's most complex class 3 games to the online gaming markets.

语言

C#, C++, JavaScript, 打印稿, HTML5, CSS

框架

Unity, Windows Presentation Foundation (WPF), PixiJS

工具

Visual Studio, c#.净WinForms, Git, Canvas

范例

Object-oriented Programming (OOP), 事件驱动的编程, 敏捷

其他

游戏开发, 模拟, 团队的领导, 软件设计, 错误发现 & 跟踪, Software Project Management, 性能调优, 优化, 算法, 游戏设计, 用户体验(UX), 创造性地解决问题, 视频游戏, 版本控制系统, 网络游戏, 数据结构

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